How to create a survivil-crorror alone? Banned Memories: Yamanashi
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Horror … genre, now experiencing not the best times, causing true connoisseurs a bout of emotional hunger in fear. The responsibility to feed those in need of frightening-in-trimmed dishes once again I take on me, the terrible cook of the “creative cuisine” © Evgeny “Ebgehn4” Titov and for this I present you a new episode of the author’s column ..
I think for anyone the discovery will not be the fact that, with the impotence of famous and eminent creators, to satisfy the brutal appetite of lovers of fans of the nerves, the fans themselves are trying. Basically, of course, a small cohesion team, but there are those who carry this great burden alone.
The latter is the twenty -year -old Noah Pau (Noah Pauw). For about seven years, though slowly, but correctly pretending his dream: creating his own 3D game, which is called called “AveOSwung memories: Yamanashi “.
Original name: Banned Memories: Yamanashi
Genre: Horror with survival, mysticism
Platform: PC
Engine: Gamemaker: Studio
Exit date: 2020 g.
Degree of readiness: ~ 75%
Official site: Gamejolt.COM/Games/Banned-mother-yamanashi/78205
Of course, talking about a person who was born at the turn of the late 90s-early 2000s, the stereotypes always involuntarily climb in the head, that he definitely needs a graphon and a purely new one, and everything is old in the furnace. Our today’s hero has proven a completely opposite. Since childhood, he did not part with the first “Sonya”, rubbing the holes of the untold in the person of Silent Hill and Resident Evil along with tons of another appropriate and bearing his idea, being still a schoolboy.
Undoubtedly, the love of the classics took a special place in his heart and left her mark on his desire to create something of her own both in the part of the mechanic and in the part of the corresponding visual. But, this is only the “elbow”. The most interesting lies much deeper. But, about everything in order. In order to understand the overall picture, first, let’s briefly get acquainted with the plot and the main aspects of this interactive brainchild.
Looking ahead, I will immediately clarify one detail: the script below is the following version basic. Over the years, he has undergone many changes, which, alas, have not yet been revealed.
According to affordable sources, the tie is built around the oldest city academy Yamanashi. In recent years, this place has enjoyed very bad fame thanks to four teachers, who for about three years committed the most serious crimes in its walls. It was officially closed in 1993 and within one month after the whole four died mysteriously.
The protagonist is the former graduate of this unfortunate institution by the name Hideo Ueda (Hideo Ueda). The action takes place several years later, when he returns to this “temple of science” to investigate things that are happening here and falls into the whirlpool of mystical events. He has to find out the true motives of the actions of teachers and many secrets, literally faced face to face with revitalized and frightening memories ..
The now extinct look of old horror films https://telbetcasino.co.uk awaits us, where in all canons at the forefront is a study with the comments of the character, the search for objects, saving resources when skating with monsters. The whole case will be generously seasoned with reading all sorts of notes, as well as “hot” young cinema angles with “tank” control “tank” control. I also managed to find out that in the release of at least three types of difficulty levels of different orientations are planned, among which there was a place and puzzles.
Do not believe how much the injection is transmitted even through the veil of the player. This is not to convey in words. It needs to be felt. So lamp and at the same time so terrible in a good way. Just an inaccessible fruit of pleasure.
“So what the true reasons for Comrade Pau have to adhere to a vintage style in all its manifestations?” – after what you see, you ask impatiently. Believe me, the answers will not make themselves wait.
I would like to note the fact that, unlike the rest of the colleagues on Indiece, the Noah decided not only to need sprites and “quadrant” models, screaming for the joy of the elders “See how I love retro!”. He set out to intentionally squeeze into the framework of technical restrictions on the prefix, so that his creation is not just “mowing” under the old days, but was completely authentic in all details. As if it was really created in those days.
Now imagine what hell is it. Dodging so that everything does not look too beautiful and at the same time still not too open. Try not to go out for a strictly defined number of landfills in general, the distance of the drawing and so on. In one of the old interviews for the Siliconera portal, the guy admitted that for a complete understanding and the most accurate transfer of all the nuances, I would like to study “Net yaroze”. Moreover, by the way, with a successful set of circumstances, thanks to this, in the future, a full -fledged port on the console is also made in the future.
This is a variation of PS1 in black, designed for amateur game development under it. It was supplied along with the leadership, cable for connecting to the PC, disks with software, special loading card, etc. Unlike professional tools, it has a limited memory and functionality.
On the left is a full set of tools separately, on the right – in work
Source of original images: Archive of. site “PlayStation Europe”
In general, if we talk about the schedule in the context of the atmosphere, I would like to note an interesting thesis put forward by the developer:
Let the games in our time have reached unprecedented heights in visual terms, but if not to turn, in “trembling” models (“Jitter Meshes” effect) and their distorted textures without filters have their own special, even mysterious charm. I believe that thanks to all this general low -polygonality and intimacy, the factor of influence can be intensified due to the fact that everything becomes unrecognizable. Being far from objects, you see only a pile of pixels, but in fact it can be anything.
As an example, I will give one funny incident in the topic: During testing one of the builds, I just completely forgot about the monster in one of the rooms, as it looked like part of the background. Oh, and then I postponed the bricks then, I will tell you!
I myself, being grated kalach in the genre, I absolutely agree with the above. Yes, and personally I have repeatedly convinced that too beautiful and realistic graphics did not always go in favor. Sometimes everything begins to look grotesquely and in this, oddly enough, stupidly stop believing.
You can talk about the visual indefinitely, but when you are dealing with horror, then a priori cannot be limited to one purely visual perception. After all, a competent sound accompaniment, even without any “woman” on the screen, can raise the level of injection and fear simply to sky -high heights. And this means that it is time to turn your eyes to this important part of the impact on the player.
Working on the soundtrack, the muse for Noah is an unsurpassed Akira Yamaoka (Akira Yamaoka) with his dissonant and intentionally pressing audio style on the nerves. Thus, the guy tries to achieve the very feeling of Silent Hill’ov’s fear of something unknown, but at the same time does not want to ensure that as a result everything sounds 1 in 1 with a legend.
To feel the location for which I write music, I just need to look at its screenshots or demonstration. Thus, the entire musical atmosphere begins to proceed from the game. I don’t think about anything at this moment at all. I just turn off my brain and give the reins of government to my ears. I combine many sounds, edit them, receiving either what I will use in the end, or I will start everything again.
Almost every room promises its own unique composition. Among them will also be found such that they are a continuous buzz. The developer shared that at one time he conducted several experiments with the participation of friends, in order to check whether one tone with distortions to sound much more uncomplicated by the usual melody. Thus, he tried to find certain sounds that they would both set the atmosphere and constantly keep the player in suspense.
Of course, you can continue to delve into all aspects, but I think it’s better to wait for the full version to release. In the meantime, let’s summarize at least modest intermediate results.
I can agree that this dish in any case will not be to everyone. Someone will not like the graphics, someone is a mechanic, and someone is the need to use a convolution of the brain instead of cerebrospinal activity. But it will definitely not leave the old guard indifferent.
Do not believe? Then follow the link to the office.site at the very beginning and there download the playable Techno-Demkka (I advise version 0.2.2, since it is more stable). Yes, she is old, already 2015. Yes, in it a shaft of roughness. And it is far from an indicator of the final product (even comparing with gameplay above). Her main goal: Demonstration of the very idea of the project, Therefore, do not rush to brand the developer and immediately blame plagiarism, seeing many references to the whole classic. Regard this as a tribute to respect, which later evolved into a completely independent work with his hands.
I want to add from myself that I will never stop hitting the volume of work that Noah carries on her shoulders. Without exaggeration-“Man-Opestr”. From the very beginning, simultaneously act as a screenwriter, a composer, and a designer, and a programmer and others like them. So many years, without losing hope, stubbornly strive to fulfill a dream. A delightful dream that is really able to make connoisseurs experience a real storm of forgotten emotions.
Whether you agree with the above or not, you can leave your opinion in the comments.
For Sim lettt, to leave and sincerely wish the creator of creative success, and you, my caring readers, have a pleasant appetite and before meeting on the pages of blogs, Stop Game Ru!